MEET THE CREW: Uma Havaligi
Uma Havaligi , Tailoring/Simulation Supervisor for ”Little t“
Can you walk us through the process of tailoring and simulating the clothing for the characters in "Little t"?
The difference between "Little t" and other productions I have worked on was the shading and the graphic nature of the movie. It made us pay attention to different aspects in tailoring and simulating the clothing for the characters, such as the spacing between buttons and how straight the belts lay on the garments. The goal was to emphasize the graphic style of the film, and these finer details played a crucial role in achieving that distinctive look.
Can you walk us through your process for simulating the movement of the clothing during animation?
Because of the 2D/graphic nature of the film, we had to be especially mindful of the clothing silhouettes during the simulation process for each shot. The textures of the garments were more pronounced and caught the eye easily, so we paid great attention to ensure the movement of the clothing complemented the overall aesthetic. It was crucial to maintain a visually appealing and seamless flow to enhance the overall viewing experience.
Were there any unique challenges you faced while working on the clothing and simulation for an animated short film?
Yes, there were some unique challenges we faced while working on the clothing and simulation for the animated short film. One of the challenges involved a slim character named Alexis, who wore very voluminous clothing, such as her sweater and flowy skirt. During certain shots, her clothing would "stick" to her body and create complex shapes, which required us to address and correct to ensure a smoother fit of the garments. We had to find solutions to fix and fill out these areas to simplify the clothing's movement and ensure it looked natural and visually pleasing throughout the animation.
What’s your favorite comfort food or desert?
Chakli